But they don't maintain the debt, and they don't ask for money up-front when they join the party. I was just on the cusp of booting the two NPCs when I hit on a realization: if you don't have enough money to pay them at 05:00, they leave the party and return to the inn where you enlisted them. Although I still had about 15 million back in the bank, I could see it disappearing awfully fast. When I was done, the NPCs valued themselves at 150,000 gold per day. I hadn't leveled up in a while, so back in town, everyone gained about 10 levels, costing millions of gold pieces. The "awards" section keeps track of how any orbs you've handed off. On the other hand, I don't want to get to a point where I haven't given anyone 11 yet and I don't know where to find anymore. I ultimately want to favor the neutral king, I think, but I don't want him to get to 11 too soon, because I'll lose the ability to give excess orbs to the other kings. When I was done, I think the good king had 6, the neutral king 4, and the evil king 8. I had a handful of Ultimate Power Orbs, which I gave to the evil king for 1 million experience each. In the end, I made what was probably a dumb decision and reloaded, leaving the thrones behind. It's not like the game was giving me much grief as it was. On the other hand, the thought of doing all that exhausted me a bit and the extra levels felt terribly unbalanced. It would be particularly simple if I had a single character sit in all the thrones. They wouldn't be worth much if I couldn't hit or damage anything, but I could conceivably solve the attribute problem with fountains, barrels, the crystals in the Arachnoid Cavern, and the slot machines in Slithercult Stronghold, if I ever found any more Quatloo Coins. 120 levels is a pretty massive boost (my characters all hit Level 100 after this session). It turns out that each of these thrones offers a permanent +30 increase in character level, but at the expense of decreasing all attributes to 3. The vampire king's chamber held four thrones which had rejected me because I wasn't an "Ultimate Adventurer" yet. One statue said he would "make the others forget me." I assume that being remembered by the statues confers some benefit, and then having the other one make them forget allows me to pay them and get the benefit again.Īfter I finished with the Maze from Hell, I almost immediately returned to the Tomb of Terror. There were a bunch of statues that said they would "remember me" for vast amounts of money I didn't know what that meant, but I had plenty of money and said "sure" to all of them. Moving on to F3, representing the southeast corner of the large swampy island, I found it crawling with trolls. Based on the fact that I continued to collect copious gems throughout this session, I really should have made more like 10 rounds. Paying 5,000 gems to an NPC in the caverns "resets" the crystals so you can do it again. You'll recall that the caverns have a set of about 12 crystals that increase a single character's luck, accuracy, intelligence, or personality when you touch them. I think there were a couple areas of Column E that lacked them, too.īefore continuing, I made 4 or 5 rounds in the Arachnoid Cavern and sacrificed gems to increase attributes. I would note here that Column F basically abandoned the "lair" system used during most of the game, by which you find and destroy enemy "spawn points." Those didn't exist in any of the column's maps. Of course, in the tradition of the previous games, by the time you get all of these messages, that's probably what you would have done anyway.į2 also had a pyramid, which again I saved for later. I still don't know why, but at least I have a blueprint. Okay, so I have to give 11 orbs to one of the three kings, become an Ultimate Adventurer in the Maze from Hell, then descend into the central pyramid and use the Hologram Cards I've been collecting.
0 Comments
Leave a Reply. |